The latest patch note for Deadlock introduces several important balance changes, bug fixes, and gameplay adjustments. Here’s a quick overview of what’s been updated in the Deadlock Beta Patch Notes from 08/22/2024:
General Fixes and Updates
- High-Velocity Mag: Fixed an issue where it was incorrectly affecting some abilities.
- Siphon Bullets:
- Dying with stacks now results in a loss of 2 stacks regardless of who killed you, instead of only returning 1 stack if the victim killed you back.
- Fixed Siphon Bullets incorrectly acting as spirit damage for certain procs.
Hero and Ability Adjustments
- Silence Glyph:
- Damage reduced from 150 to 100.
- Spirit damage scaling reduced from 1.5 to 1.0.
- Cast range reduced from 40m to 25m.
- Sprint reduced from 2 to 1.
- Spirit Shield reduced from +225 to +200.
- Reactive Barrier: Cooldown increased from 20s to 30s.
- Return Fire: Bullet damage returned reduced from 80% to 70%.

Hero-Specific Changes
- Ivy: The Air Drop ability now silences the ally being carried until they are released.
- Shiv: Bloodletting’s incoming damage deferred, reduced from 40% to 35%.
- Shotgun Heroes: Fixed an issue where build-up effects like toxic bullets were being applied instantly on ricocheted enemies.
Gameplay Improvements
- Guardian Boss: Parrying a Guardian now stops it from repeatedly attempting to melee, instead causing it to start shooting shortly after being parried.
These changes are designed to refine gameplay balance, improve the effectiveness of various abilities, and address bugs that were impacting the overall experience. Make sure to test out these updates in your next match to see how they affect your strategies and gameplay style.
Find all Deadlock developer communications on the Forum.